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AuteurMessage
moltâ
Garde de pierre
moltâ


Nombre de messages : 122
Age : 36
Points : 0
Date d'inscription : 07/05/2008

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMer 25 Juin 2008 - 11:17

Spoiler:
Source : http://wotlkwiki.info/index.php/Live_Alpha_Leaks
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Zinjae
Conseiller de la Légion
Zinjae


Nombre de messages : 1557
Localisation : ville rose
Points : 318
Date d'inscription : 24/01/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyLun 30 Juin 2008 - 12:07

Citation :
Quote from Blizzard staff
Raids & Dungeons

* There will be 8 Level Up dungeons and 4 Max Level Dungeons.
* There will be a 10/25 players mode for each raid dungeon.
* Heroic dungeons will be made slightly easier, at least devs are going to make sure you don't necessarily need a specific class like a prot warrior to complete it.
* Some dungeons were too long in Burning Crusade and completing a dungeon shouldn't take more than an hour.
* Quests didn't feel as connected as they should and dungeons quest should implicate a bit more in the background of the instance. Killing bosses might even have an impact on the world.
* Gun'drak will be a level 80 Dungeon and the last objective of a huge questline going through the whole zone (Zul'Drak).
* Black Temple and Hyjal Summit were released too early, on a second thought it would probably have been better to release Zul'aman first instead of postponing it for more than a year. Developpers are going to make sure that Arthas is and feels like the final boss of Wrath of the Lich King.
* Attunements to enter Heroic instances will be removed.


Reputation

* You will be able to earn reputation toward a specific faction by becoming its "champion", for example by wearing a Cenarion Circle tabard while running Hellfire Ramparts you will earn reputation for both Honor Hold/Thrallmar and Cenarion Circle. Obviously tabards reputation requirements will be changed to something like friendly/honored.


Itemization

* More PvP gear will be delivered through the PvE system, it won't be the best gear but it will give you a chance to get started.
* More PvP gear will be added as reputation rewards.
* More items will drop from 25-man dungeons.
* Items will be changed by removing "unecessary" stats to make them usable by more classes at the same time.
* More recipes and plans will be added to the game, with a better representation between professions. Even if some recipes will still drop from a specific boss in a dungeon like in BC, devs will try to make some of them easier to obtain.


Death Knights

* Death Knights will be able to tank 5-man, heroics, raids dungeons, but in a "different" way. It will also fill a few more roles and won't be here just to tank.


The Oculus (LVL 80 Dungeon - Borean Tundra)

* The dungeon will allow players to use flying mounts, parts of the dungeon will allow you to get a drake and combat while mounted by using different abilities of each drake. Some drakes will be able to tank, some will heal, others will DPS.


Halls of Stone (LVL 77-79 - Storm Peaks)

* Halls of Stone will be located in Ulduar in Storm Peaks.
* All the dungeons in Ulduar were built by Titans and will really feel huge, however devs didn't want players to need a mount or anything like that to go through it and tried to keep it small.
* The storyline of Uldaman will continue in Ulduar.


Caverns of Time: Stratholme (LVL 80 - Tanaris)

* The faction requirement on the Caverns of Time teleport will be removed.
* The dungeon is fully scripted just like Old Hillsbrad. There are a couple of timed encounters, it will be non-linear and you will be able to choose your encounters.
* Players will be fighting alongside Prince Arthas before he falls to the Lich King.
* The same voice acting as Warcraft 3 will be used in the instance. (Jaina / Arthas / Uthar)
* The Infinite Dragonflight storyline will continue here.


Q&A

* Whenever it's possible, devs would prefer to deliver legendary items through quests like Atiesh instead of having them just drop from Bosses.
* There won't be any attunement for heroic or entry level raid instances. The remaining attunements will be very simple to understand.
* "Wipe management" is a very important part of the design and developpers are doing their best to make sure that corpse run in dungeons aren't too long.
* Titles might be added for kills, entering a specific area, etc ...
* More tokens will drop to minimize the impact of randomization, sometimes increasing the amount of items dropping from a boss isn't enough.
* Dungeons aren't going to be overall easier, but will be more accessible. Bosses might not be easier to kill but will be easier to understand for new players.
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Zinjae
Conseiller de la Légion
Zinjae


Nombre de messages : 1557
Localisation : ville rose
Points : 318
Date d'inscription : 24/01/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyLun 30 Juin 2008 - 12:18

Citation :
Raids & Dungeons

* Sunwell Plateau is the last content patch before the expansion release.
* There isn't any plan to nerf Kil'jaeden right now, he's intended to be the last boss before the expansion and is meant to be hard.
* Raiding armor sets and PvP rewards sets will look different and won't share the same model anymore in Wrath of the Lich King.
* Uldum was on the original list of dungeons to be added to Wrath of the Lich King but right now it's still unsure if we'll see it or not.


PvP

* Raiding armor sets and PvP rewards sets will look different and won't share the same model anymore in Wrath of the Lich King.


Class Mechanics

* Most of the shaman totems, Unleashed Rage, and Battle Shout are some of the buffs changed in WotLK to affect the whole raid instead of the party.
* Dynamic Line of Sight will be introduced in WotLK PvP, for exemple a pillar might move up and down every 20 seconds, or we might have movable items. More info about Arenas in tomorrow's panel.
* The attacker/target range mechanics are being re-evaluated it might be changed for Wrath of the Lich King to fix most of the existing bugs, including the ones affecting the attack range of Feral Druids.
* Even if it looks like a lot of classes are being changed to make them "more hybrid", but developers still want to keep the classes as distinct as possible.
* There is a plan to give player access to two talent specs to switch between them without having to respec all the time. More details in the future.


World

* You will be able to use your flying mount again at level 77, and might be able to take passengers at level 80.
* A harbor will be added to Stormwind to transport players to Northrend, a new zone will be added in Northern Plaguelands as the Death Knight starting area, and an arena will be added to Orgrimmar in place of the existing empty one.


Professions

* Inscription trading skill is intended to be for both casters and melees, inscriptions benefits every class. The current plan is to use herbalism as the primary gathering profession.


Death Knight

* People playing a Death Knights will see the original voice of their race slightly modified to make it sound more ... Death Knight-ish.
* Tanks will be interchangeable in 5-man dungeons but tanks will have a speciality in 25-man raids. Death Knights will be best against casters and shouldn't be too far behind on other encounters.


Rogue

* Dagger specialization will be improved for rogues in Wrath of the Lich King.


Warlock

* There isn't any plan to change the soul shard farming as it's part of the class, but an "emergency soul shard" ability might be added.


Druid

* There will be a new model for the Druid's Dire Bear form and the Dire Cat form will be introduced.


Paladin

* Retribution paladins will share their itemization with Death Knights and Warriors. Their group utility will be increased by making them more efficient DPS-wise.


Warrior

* The plan is to improve the warrior specs to make sure that DPS warriors would be able to tank a little, while protection warriors would be able to DPS slightly more with new abilities like Shockwave.


Class panel
Quote from Blizzard staff

Druid

* Entangling roots will be useable indoor.
* Nourish will be a new healing spell, healing for more hit points for each HoT effect on the target.
* There isn't any plan to change cyclone


Hunter

* All kind of pets will have their own talent tree. A tanking talent tree, a DPS talent tree, and an utility talent tree. Each kind of pet family will have its own talent tree and its own unique ability.
* The shot clipping will be removed from Steady Shot, you'll be able to use it without "interrupting" your autoshot. Hunters will be able to just smash their button.
* There are going to be new pets in WotLK.
* The skill points for each pets are being changed to the new "Pet talents" and will disappear.


Priest

* Divine Hymn will be a deep-holy talent protecting your party from attackers, any attacks done to you or your party will cause the attacker to be afflicted by sleep.
* The 51 point talent for Shadow Priests is Dispersion : You disperse into pure shadow energy, reducing all damage taken by -90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 seconds.
* Guardian Spirit - Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 642 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts 10 seconds.


Mage

* Mages are getting a Frostfire bolt dealing Frost-Fire damage to make elementalists more viable.


Shaman

* Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem
* A new weapon enchantment will be available "Earthliving Weapon". It will increase the healing power of the Shaman.
* Flametongue will give spell damage bonus to the Shaman.
* Totems are being moved to physical school, you can't counterspell anymore.
* Totems will also affect raid members, not just the local party.
* Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.


Rogue

* Rogues will get a talent called "Fan of Knives", an AoE ability allowing them to attack all enemies within a short range. It will be some kind of "emergency" ability and you won't be able to spam it.
* Sap will now work on more targets, humanoids, beasts, dragonkins, demons. "Anything with a skull and a brain inside of it".


Paladin

* Retribution paladins itemization will be moved to the same item as Warriors/Death Knights
* A new reactive healing spell will be added - Hand of Purity.
* Paladin's short-term-blessings no longer overwrite long-term-blessings.


Warlock

* Demonic Circle will allow warlocks to scribe a circle in the ground to teleport to it later with another spell.
* The 51-Point demonogy talent is a Demon-Form, this will allow you cast AOE Shadowbolts


Warrior

* Titan's Grip is a new Fury talent and allows warriors to wear 2 hand weapons with a single hand.
* Protection Warriors are getting a spell called "Shockwave" allowing them to damage and stun all the monsters in front of them.
* Bladestorm will be a new Arms talent whirlwinding all enemies in range every x seconds for a few seconds.
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Throwontax
Esclavagiste de la Légion
Throwontax


Nombre de messages : 2658
Age : 46
Localisation : La ville rose-cassoulet
Points : 739
Date d'inscription : 08/09/2005

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyLun 30 Juin 2008 - 14:40

* The shot clipping will be removed from Steady Shot, you'll be able to use it without "interrupting" your autoshot. Hunters will be able to just smash their button.


Hunter monotouche riprésente ! What a Face
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http://www.chez.com/theproject
nexo
Master Floodeur
nexo


Nombre de messages : 1416
Age : 37
Localisation : je ne sais plus trop
Points : 812
Date d'inscription : 14/08/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyLun 30 Juin 2008 - 17:45

Yeah une nouvelle forme pour le chaman !

pourvu que se soie pas une dinde.....
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moltâ
Garde de pierre
moltâ


Nombre de messages : 122
Age : 36
Points : 0
Date d'inscription : 07/05/2008

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyLun 30 Juin 2008 - 19:02

Nexxo a écrit:
Yeah une nouvelle forme pour le chaman !

pourvu que se soie pas une dinde.....

Pour le druide je suppose, et il ne s'agit que du skin, de l'ours/ours redoutable, et du félin.
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Zinjae
Conseiller de la Légion
Zinjae


Nombre de messages : 1557
Localisation : ville rose
Points : 318
Date d'inscription : 24/01/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyLun 30 Juin 2008 - 19:38

Nexxo a écrit:
Yeah une nouvelle forme pour le chaman !

pourvu que se soie pas une dinde.....

* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.


Bah un ourson non ? Pourvu qu'on ne vous confonde pas avec des montures geek
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Eltoune
Floodeur no life
Eltoune


Nombre de messages : 3211
Localisation : Paris XI
Points : 1954
Date d'inscription : 17/01/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMar 1 Juil 2008 - 10:40

Citation :
Démoniste : Arrivée du sort Cercle Démoniaque, une sorte de sort de téléportation basée sur un cercle que le démoniste crée au sol et dans lequel il peut revenir un peu quand il le souhaite. Une fois dans ce cercle, un bouclier le protège d'un certain nombre de dégâts. Le Démoniste pourra également se transformer en Démon via un talent de la branche Démonologie (51 points quand même dans l'arbre). Cette forme permet apparemment de lancer des Traits 'dOmbre faisant des dégâts de zone.

Malacrass Powaa !!!! ;) C'est pr time ça ^^ Aoe aux traits de l'ombre ;) ^^ (gaffes aux écureuils quand même ^^)
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Dazel
Floodeur no life
Dazel


Nombre de messages : 2744
Age : 42
Localisation : Perdide
Points : 649
Date d'inscription : 02/11/2005

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMer 2 Juil 2008 - 1:26

Est-ce qu'on sera toujours cheatés ? Sinon j'achète pas.
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http://www.dazeland.com
Daodi
Esclavagiste de la Légion
Daodi


Nombre de messages : 5894
Localisation : Paris
Points : 2718
Date d'inscription : 29/03/2005

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMer 2 Juil 2008 - 20:51

Dazel a écrit:
Est-ce qu'on sera toujours cheatés ? Sinon j'achète pas.

Bah je vois pas pourquoi Blibli changerai de politique hein. Cheaté un jour, cheaté toujours..... A mon avis la transformation en démon devrait bien etre cheaté.
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http://www.fabricepaulmier-photographies.fr
Eltoune
Floodeur no life
Eltoune


Nombre de messages : 3211
Localisation : Paris XI
Points : 1954
Date d'inscription : 17/01/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyVen 4 Juil 2008 - 11:46

Mmo Champion


Inscription à la beta sur les serv Americains. Europe bientôt je dirais ^^ (enfin inscription à un tirage au sort pour éventuellement obtenir une clé ^^)
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Ðeathly
Conseiller de la Légion
Ðeathly


Nombre de messages : 3281
Age : 33
Localisation : Lille
Points : 1821
Date d'inscription : 02/04/2007

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyVen 4 Juil 2008 - 12:27

On peut déjà s'inscrire a la béta de l'extension.

Rendez vous sur le gestion de compte tout en bas !
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DarkMoup
Floodeur no life
DarkMoup


Nombre de messages : 4103
Age : 41
Localisation : Côte d'aZur ( Le Cannet )
Points : 1166
Date d'inscription : 19/05/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyVen 4 Juil 2008 - 12:29

Ðeathly a écrit:
On peut déjà s'inscrire a la béta de l'extension.

Rendez vous sur le gestion de compte tout en bas !

Ce qui biensur est déjà fait tongue


J'ai même essayé de m'inscrire plusieurs fois pig
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Ðeathly
Conseiller de la Légion
Ðeathly


Nombre de messages : 3281
Age : 33
Localisation : Lille
Points : 1821
Date d'inscription : 02/04/2007

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyVen 4 Juil 2008 - 12:31

je me suis inscrit avec 2 compte muahahaha
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mandareen
El Grand Terror
mandareen


Nombre de messages : 7559
Points : 4611
Date d'inscription : 08/05/2005

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyDim 6 Juil 2008 - 1:36

Un jour faudra que je lise tout ça Mr.Red
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DarkMoup
Floodeur no life
DarkMoup


Nombre de messages : 4103
Age : 41
Localisation : Côte d'aZur ( Le Cannet )
Points : 1166
Date d'inscription : 19/05/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyJeu 10 Juil 2008 - 9:33

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Daodi
Esclavagiste de la Légion
Daodi


Nombre de messages : 5894
Localisation : Paris
Points : 2718
Date d'inscription : 29/03/2005

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyVen 18 Juil 2008 - 11:16

Confirmation des succès façon Xbox 360. Heu pardon des "Hauts Faits"

http://www.jeuxonline.info/actualite/19580/hauts-faits
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Daodi
Esclavagiste de la Légion
Daodi


Nombre de messages : 5894
Localisation : Paris
Points : 2718
Date d'inscription : 29/03/2005

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMar 22 Juil 2008 - 12:51

J'ai pas l'acces au boulot mais par ici vous devriez avoir acces au nouveau calculateur de talent

http://www.feediz.com/item-397502-711682973.html
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http://www.fabricepaulmier-photographies.fr
DarkMoup
Floodeur no life
DarkMoup


Nombre de messages : 4103
Age : 41
Localisation : Côte d'aZur ( Le Cannet )
Points : 1166
Date d'inscription : 19/05/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMer 23 Juil 2008 - 9:00

C'est partit, la Beta vient de commencer les premières clés sont parties.

J'espère que je vais pouvoir en récuperer une Cool
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DarkMoup
Floodeur no life
DarkMoup


Nombre de messages : 4103
Age : 41
Localisation : Côte d'aZur ( Le Cannet )
Points : 1166
Date d'inscription : 19/05/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMer 23 Juil 2008 - 9:06

Une modification possible de la vitesse d'xp à la sortie de l'extension ( lvl 60 -> 70 ).


Tigole a confirmé dans un message sur les forums beta de Wrath of the Lich King que l'expérience nécessaire pour passer de 60 à 70 est en cours de révision et devrait être plus rapide que maintenant. Les premiers retours parlent de 30% plus rapide, bien qu'il faut prendre ce genre d'information avec prudence car sujet à changement.

"Yes, we're planning on speeding up leveling in the 60-70 range. Keep the feedback coming. We are still adjusting it. Let us know what levels you are in what areas in this bracket."
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Eltoune
Floodeur no life
Eltoune


Nombre de messages : 3211
Localisation : Paris XI
Points : 1954
Date d'inscription : 17/01/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMer 23 Juil 2008 - 10:40

euh ctait déjà fichtrement rapide ^^
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DarkMoup
Floodeur no life
DarkMoup


Nombre de messages : 4103
Age : 41
Localisation : Côte d'aZur ( Le Cannet )
Points : 1166
Date d'inscription : 19/05/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMer 23 Juil 2008 - 10:55

Quote from: Nethaera "We’re pleased to announce a convenient upgrade to the way that mounts and vanity pets are handled in Wrath of the Lich King.

Players will be able to “learn” a mount or non-combat pet much like learning a spell, recipe, or new ability, and these creatures will then show up on a new Pet tab within the Character Info section of the interface. Players will be able to access and preview their learned mounts and vanity pets through this tab.

Once learned, the pet icon or mount icon will no longer appear in bag spaces or bank spaces. This inventory space will be made available once again for other adventuring needs. Pets can still be set to hotkeys by dragging them to the hotkey bar, much like any other spell or ability."
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Throwontax
Esclavagiste de la Légion
Throwontax


Nombre de messages : 2658
Age : 46
Localisation : La ville rose-cassoulet
Points : 739
Date d'inscription : 08/09/2005

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMer 23 Juil 2008 - 12:18

DarkMoup a écrit:


Once learned, the pet icon or mount icon will no longer appear in bag spaces or bank spaces. This inventory space will be made available once again for other adventuring needs.

Wouhou ! Et 10 places de libres à la banque ! cheers
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http://www.chez.com/theproject
DarkMoup
Floodeur no life
DarkMoup


Nombre de messages : 4103
Age : 41
Localisation : Côte d'aZur ( Le Cannet )
Points : 1166
Date d'inscription : 19/05/2006

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMer 23 Juil 2008 - 17:40

Les nouvelles gemmes seront assez fat : http://www.mmo-champion.com/index.php?page=768
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Ðeathly
Conseiller de la Légion
Ðeathly


Nombre de messages : 3281
Age : 33
Localisation : Lille
Points : 1821
Date d'inscription : 02/04/2007

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MessageSujet: Re: News WoTLK   News WoTLK - Page 5 EmptyMer 23 Juil 2008 - 19:01

Super ! a l'extension je vais avoir plus de 30 000 pv ! c'est n'imp ^^
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